Sony has revealed the release date for the PlayStation 5 and a few other tidbits
The PlayStation 5 has been officially revealed as the new name for the next video games console from Sony. Whilst this was always likely to be the case, it was never actually confirmed.
Sony has also added that the gaming console will be available in the holiday period of 2020. I would expect this to be a pre-Christmas release for obvious reasons.
Wired magazine has an exclusive article where they talk to Sony Interactive Entertainment CEO, Jim Ryan and a few more details have surfaced about the machine.
Jim revealed that the PlayStation 5 will have ray tracing acceleration in the hardware of the GPU (Graphics Processing Unit). Ray tracing is the mathematical calculations required to render how light reacts in any given situation.
For example, this short film by Nvidia and ILMxLAB would have been pre-rendered in years gone by as the calculations would have been far too complex. We’re now at a stage where realistic scenes like this can be performed in real-time.
The PlayStation’s mechanical internal hard drive will be replaced with an SSD (Solid State Drive). This is a storage device that is made up of memory chips with no mechanical parts. Data transfer is many times faster which in turn means incredibly fast loading times. However, Sony haven’t revealed how much storage will be included as standard.
Physical games on disc will now be able to store up to 100GB of data, twice the amount of the standard Bluray. The PlayStation 5 will also double as a 4K Ultra High Definition Bluray player.
Like the PlayStation 4 however, games will still need a mandatory installation onto the hard disk but in order to save space, only the relevant portions can be installed. For example, once you’ve completed the single-player portion of a game, that could be deleted leaving just the multiplayer components.
The user interface has been revamped to include information about the games you own without having to load them up. As Sony system architect Mark Cerny explains, “Multiplayer game servers will provide the console with the set of joinable activities in real-time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player, you just jump right into whatever you like.”
Finally, we come to the new version of the DualShock controller, which officially doesn’t have a name yet, that comes with two major new features.
The first of these is what is currently called adaptive triggers, a system that can offer varying levels of resistance. Imagine pulling the trigger to make your video game character pull back an arrow on a bow. As the arrow is drawn back, so the trigger on the DualShock becomes harder to squeeze.
This same technology would also make weapons in a game have different responses. A pistol would feel different from firing a shotgun.
Secondly, the traditional rumble motors have been replaced with haptic feedback from the use of, “highly programmable voice-coil actuators located in the left and right grips of the controller.”
This technology allows the DualShock controller to make the player feel the environment. As Peter Rubin from wired explains, “On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.”
Sony is even tackling climate change stating that the power usage of the PlayStation 5 in standby mode will be less than its predecessor.
The one thing that Sony hasn’t revealed in this tease is the actual look of the console itself. With just over a year to go, I’m sure that Sony still has a few more surprises left to reveal about the PlayStation 5.
Better start saving!